hourglass bumbler

Product Design

Fun-filled way for kids to make their own drinks

when
duration, year
4 weeks, Fall 2023

Where

location, type
Berkeley, MDes

who

the team
S. Alexx Zaki, Yoojin Leem

Which

skills, tools
Product Design, Autodesk Fusion 360

ROle

my responsibilities
Researcher, Designer

Methods

techniques used
3D CAD, Human-centered Design

Project Overview

01

Method

Research Insights:

Our generative research uncovered the importance of low-temperature steeping for children and the need for a product that is safe, easy to use, and visually appealing. Insights into children's preferences for vibrant colors and interactive experiences guided our design process.

Design Process:

The journey began with ideation, focusing on safety, functionality, and appeal. The final design is a testament to the iterative process, balancing aesthetics with practicality. The hourglass shape is not only visually appealing but also serves as an educational tool, teaching children about time and change through the steeping process.

02

Generative Research

We began by conducting secondary research and creating a collaborative mood board for inspiration, just to get a feel for the market and what products are out there. When we decided to proceed with the 'Kids' category, my mate and I were thinking of creating something fairytale-like, thus the numerous potion images on our board. For primary research, we spoke to a couple of kids ages 5 - 10 and learned about their interests and habits.

Most of them shake their drinks (for fun) and many of the children like to play with their bottles in different ways. We also learned there's a lot of bottle-dropping involved, accidentally and sometimes on purpose. The majority of them believed they were grown enough to do things (like making their own drinks) independently, without the help of an adult. These insights helped inform our design decisions.

We began by conducting secondary research and creating a collaborative mood board for inspiration, just to get a feel for the market and what products are out there. When we decided to proceed with the 'Kids' category, my mate and I were thinking of creating something fairytale-like, thus the numerous potion images on our board. For primary research, we spoke to a couple of kids ages 5 - 10 and learned about their interests and habits.

Most of them shake their drinks (for fun) and many of the children like to play with their bottles in different ways. We also learned there's a lot of bottle-dropping involved, accidentally and sometimes on purpose. The majority of them believed they were grown enough to do things (like making their own drinks) independently, without the help of an adult. These insights helped inform our design decisions.

We got to work. My mate, Yoojin, drew everything (2D) as I explained the ideas I had, to her. We worked very closely together, from ideation, documentation to presentations. There were several iterations of our designs and we adjusted them as we received feedback from our professor and peers. Although, the third critique session did not go so well for my team - we came to the realization that we had been focusing more on the fairytale theme than the human factors. 😱

So we took their feedback, threw the fairytale theme out the window, conducted more research and came up with the idea for the Hourglass Bumbler. Yoojin and I had a very long meeting that night until we finalized the design, as seen in the sketches.

These were my first two iterations of the Bumbler on Fusion 360:

Storyboard

The story is about a parent and a child who wants to make a drink. This kid feels they're all grown up and don't need any help from their parent. That's where the Hourglass Bumbler comes in to play. Kid puts tea leaves into the cloud compartment, fills the Bumbler with water and flips it upside down. Fascinated by the transformation, they watch the as the essence seeps out of the compartment and how the color changes. Kid enjoys the fruit of their labor, feeling a sense of achievement and confidence.

I used Form3 3D printers and three different materials (resin) to print out the mini prototype - Clear resin for the transparent body, Elastic resin for the translucent detachable sleeve, and White resin for the cloud compartment & cap. The sleeve was particularly interesting to me as I had never worked with elastic material before. Please enjoy this very short clip of the sleeve fresh out of the oven (3d printer).

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03

Ideation

We got to work. My mate, Yoojin, drew everything (2D) as I explained the ideas I had, to her. We worked very closely together, from ideation, documentation to presentations. There were several iterations of our designs and we adjusted them as we received feedback from our professor and peers. Although, the third critique session did not go so well for my team - we came to the realization that we had been focusing more on the fairytale theme than the human factors. 😱

04

Redefinition

So we took their feedback, threw the fairytale theme out the window, conducted more research and came up with the idea for the Hourglass Bumbler. Yoojin and I had a very long meeting that night until we finalized the design, as seen in the sketches.

These were my first two iterations of the Bumbler on Fusion 360:

05

Final Results

Storyboard

The story is about a parent and a child who wants to make a drink. This kid feels they're all grown up and don't need any help from their parent. That's where the Hourglass Bumbler comes in to play. Kid puts tea leaves into the cloud compartment, fills the Bumbler with water and flips it upside down. Fascinated by the transformation, they watch the as the essence seeps out of the compartment and how the color changes. Kid enjoys the fruit of their labor, feeling a sense of achievement and confidence.

06

3D Printing

I used Form3 3D printers and three different materials (resin) to print out the mini prototype - Clear resin for the transparent body, Elastic resin for the translucent detachable sleeve, and White resin for the cloud compartment & cap. The sleeve was particularly interesting to me as I had never worked with elastic material before. Please enjoy this very short clip of the sleeve fresh out of the oven (3d printer).

07

Showcase

Guiding Principle

Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.
Scott Adams
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So we took their feedback, threw the fairytale theme out the window, conducted more research and came up with the idea for the Hourglass Bumbler. Yoojin and I had a very long meeting that night until we finalized the design, as seen in the sketches.

These were my first two iterations of the Bumbler on Fusion 360:

Storyboard

The story is about a parent and a child who wants to make a drink. This kid feels they're all grown up and don't need any help from their parent. That's where the Hourglass Bumbler comes in to play. Kid puts tea leaves into the cloud compartment, fills the Bumbler with water and flips it upside down. Fascinated by the transformation, they watch the as the essence seeps out of the compartment and how the color changes. Kid enjoys the fruit of their labor, feeling a sense of achievement and confidence.

I used Form3 3D printers and three different materials (resin) to print out the mini prototype - Clear resin for the transparent body, Elastic resin for the translucent detachable sleeve, and White resin for the cloud compartment & cap. The sleeve was particularly interesting to me as I had never worked with elastic material before. Please enjoy this very short clip of the sleeve fresh out of the oven (3d printer).

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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.

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Unordered list

  • Item A
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